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Library | Shelf Number | Material Type | Status |
|---|---|---|---|
Searching... Merebank Library | J 778.5 SVIT | Juvenile Non-Fiction | Searching... Unknown |
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Summary
Summary
This book focuses on the art of animation and special effects. Modern technology allows today's filmmakers to put up on the screen anything they can conceive of, from otherworldly landscapes to fantastic creatures. As a result, a career in animation and special effects has become one of the most exciting of the filmmaking industry, as well as a career with the most potential for growth.
Reviews (2)
School Library Journal Review
Gr 5-10-These books examine the technical aspects of each career rather than focusing on how young people can pursue opportunities in the field. The texts are approachable, and the authors make the most of the subject matter in terms of writing style. A major drawback, though, is that each volume devotes a great deal of attention to the specifics of select movies to describe just how a scene is shot or a script is crafted. Not until the final chapter do readers get an idea of what might be involved in getting started on a career path. Animation has only a sidebar on anime, a subject of growing interest over the last several years. The books also skimp on film stills and illustrations, a curiosity given the topics. These titles should appeal to movie and animation enthusiasts, but only as background information and not career guidance. Marlys H. Johnson's Careers in the Movies (Rosen, 2001) is a better choice for the latter.-Carol Fazioli, Gwynedd-Mercy College, Gwynedd Valley, PA (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Booklist Review
From the Careers in Film and Television series, this book offers a very readable history of animation and special effects as well as bits of career-oriented information. The book defines the principles of animation, then discusses two styles from different traditions. A chapter on computer-generated animation focuses on The Incredibles, while the principles of visual effects are illustrated in terms of movies from different eras: the 1933 King Kong and the Lord of the Rings trilogy. After surveying the history of animation and visual effects on television, the book offers a final chapter with practical advice on education and training for readers who hope to work in these fields in either medium. The book concludes with an extensive glossary, chapter notes, and short lists of recommended books and Internet sites. Color photos, including some stills from movies, illustrate the book, but the emphasis remains on the informative text. --Carolyn Phelan Copyright 2007 Booklist
Table of Contents
| Introduction | p. 4 |
| 1 Creating Movement | |
| The principles of animation | p. 11 |
| 2 Traditional Cel Animation: Two Approaches | |
| Comparing Walt Disney's realism to Tex Avery's visual anarchy | p. 30 |
| 3 Computer Generated Animation | |
| Techniques of computer animation as seen in The Incredibles | p. 50 |
| 4 Visual Effects: Then and Now | |
| Visual effects in the 1933 King Kong and The Lord of the Rings trilogy | p. 64 |
| 5 Animation and Visual Effects on Television | |
| TV series, commercials, and music videos | p. 82 |
| 6 Careers in Animation and Visual Effects | |
| Advice from the experts and educational options | p. 100 |
| Chapter Notes | p. 109 |
| Glossary | p. 119 |
| Further Reading and Internet Addresses | p. 125 |
| Index | p. 126 |